allthescience: (Neeeeeerd)
2015-09-10 12:31 pm

Factions

FACTIONS



Having existed for over five years, it's only natural that a few factions and organizations have formed. The currently existing factions are listed below. Keep in mind that, for the most part, this information is on an OOC basis only. Your character wouldn't automatically know where a villain's secret base is located, for example.

Peacekeepers


Led By: Captain Bravo
Subfactions: Currently None
Members: TBA
Headquarters Location: Earth (Buso Renkin)
Role: The Peacekeepers serve as the official law enforcement agency of the united worlds and realities. Their job is to preserve the sanctity of a world's reality as best they can, provide aid to those in need, and fight the threat of invasion from evil forces. Though they are primarily combat-oriented, there are those who join as diplomats, healers, and even the occasional lawyer or shopkeeper might join if it seems necessary and beneficial.
Rules:
1. As an organization, it is not a peacekeeper's job to interfere in the internal affairs of another world. Peacekeepers are expected to protect worlds from the undue and/or negative influence of external forces. While the members of the Peacekeepers will not be restrained from fighting the battles of their own world, or offering aid to others, they cannot do so wearing the emblem of the Peacekeepers, or as an elected representative.
2. Respect the laws, religions, and traditions of the other worlds. If they request that you alter your physical reality to fit theirs before visiting, please honor this request.
3. Bravo!
4. Minimize collateral damage. Avoid injuring civilians whenever possible.
5. If you destroy or damage something, do everything in your power to fix it. A Peacekeeper cleans up after his/her own mess.
6. If you do not label your food in the community refrigerator, it will be thrown out on Friday.
7. Give aid when it is requested. Do not force technology or assistance where it is not wanted, or where it could harm a world's culture.
8. Report unusual or suspicious activity. After completing a mission, please submit a report at your earliest opportunity.
9. Don't be afraid to ask for help if you need it.
10. BRAVO!

Science & Development Dispatch Team (SDDT)


Led By: Kit Walker (Unofficially)
Subfactions: Currently None
Members: TBA
Headquarters Location: Central City
Role: The SDDT's mission is to improve the technology used to travel between worlds. Often the SDDT is the first to explore new worlds to collect data about the geography and inhabitants. They also provide information to people and government bodies, when requested.
Rules:
1. The SDDT does not engage in conflict. Self-defense is permitted, but members of the SDDT should entrust matters of conflict to Peacekeepers or other combat-designated factions.
2. Do not harm the natives of a place where you are assigned to collect data and samples. This includes the flora and fauna.
3. If a world is judged too primitive to benefit from inter-reality travel, or if a world would be put at enormous risk from receiving visitors, it must be removed from the travel network. All data regarding these worlds are considered classified and must not be shared outside of the SDDT.
4. Never navigate a new world alone. You must have at least one other teammate with you to ensure the maximum safety of yourself and others.
5. You are not required to share information when it is requested. If you feel threatened, or suspicious of someone else's motives, speak with an authorized SDDT team member before proceeding to share data.
6. Be professional and courteous to your fellow teammates.

Want to create your own faction or subfaction? Great! Make sure you have at least two members, and fill out the form below.

allthescience: (Frumpy)
2015-09-09 08:14 pm

Rules/FAQ

RULES and FAQ



RULES



1. No wank. You are not here to hurt other players. If we find that you are doing so, you will be permanently banned from the game. Please voice concerns to the mods. If you need to vent, do it privately to a friend. We will not tolerate pettiness and cruelty.

2. Muncest, to some degree, is allowed. Sometimes you need more than one character in a scene, and that's fine. But if you're abusing this rule for questionable reasons, we will ask you to stop.

3. There's no hard character limit. But if you are taking several days to respond to your tags, you probably shouldn't be applying for more characters.

4. No fourth-walling. If you have the character's permission, it's permissible. If that character has canonmates, permission must be gained from all involved in that canon before proceeding.

5. No godmodding. You do not get to decide how another character reacts to your character's actions. Conversely, your character is not allowed to constantly provoke another character (or situation) and refuse to accept realistic consequences. If no one can come to an agreement, the situation will be retconned. Please do not make a habit of this.

6. Adult content is allowed. There will likely be horror themes. If a scene would be considered R-rated (harsh violence/gore, graphic nudity/sex), please lock it to the community and place content warnings on the log.

7. The Activity Check takes place every month. In order to pass, you must summarize what your character (or characters) has been doing. If your character is involved in anything impactful to the game, please provide a link to the log/thread in question.

FAQ



Can I app into a faction from the beginning?
It depends on the faction. You may need the OOC permission of the faction leader's player. You do not need to ask permission to join the Peacekeepers or the SDDT.

Can I create my own faction?
Yes! As long as you have at least two characters who are willing to participate, you are allowed to apply for a faction. The mods will ask for a write-up as to what the faction is about and who's ICly involved in order to include the information on the Factions page. Try not to duplicate any existing factions. If the goals are too similar, consider a subfaction. For instance, the Peacekeepers could have a specialized division of healing characters that they dispatch to troubled areas. They're still technically Peacekeepers, but they have their own leader. Factions are a great way to generate plots and CR, and we highly encourage people to join or create one.

How often do characters get affected by reality shifts when visiting different worlds?
This is completely up to the player, for the most part. Occasionally, if someone is running a plot, they may ask that characters be changed for a specific purpose, but for the most part the change is OOCly optional. For example, if Harry Dresden and Sailor Mars rush to the world of Pokemon, Harry might emerge as a 12-year-old Pokemon trainer, and Sailor Mars might be a very angry Psyduck. There are only two limitations: 1) You won't be changed into a non-living or inanimate object (so you don't have to worry about changing into a local port-a-potty); and 2) You won't be changed into a character that already exists (no Snoopy clones).

Are there IC rules? Can my character break them?
Central City's primary rule is 'No violence.' Robots will shoot lasers at anyone causing damage to people or property. This doesn't mean your character will be immediately jailed or killed, but if you plan to inflict damage, please make sure you have OOC permission first. The factions have their own sets of rules, which can be found on the Factions page.

What if I have an idea for a plot?
You should speak up, we love plots! You can either ask for volunteers on the OOC community, or contact the mods privately if you want to keep details under wraps and/or get permission. We'll try to offer help where we can, so don't be afraid to ask.

Can my character visit a non-fandom world?
Of course! Feel free to world-build all you wish. We encourage creativity, so if there isn't an existing setting that suits your needs, you know what to do.

What if there are two characters from the same fandom coming from different points in canon?
If a lone canon warrior is no longer quite so lone, then the castmates who follow should comply to the same canon point for ease of gameplay. Basically, everyone in the canon should be onboard.

Does that mean two versions of a character could be played, like old man Bruce Wayne and Batman Bruce Wayne?
It really, really depends. If you're unsure whether or not a certain circumstance would be allowed, ask the mods.

Can I canon update my character?
If you have canonmates, then updates to a setting need to be a 100% mutual agreement as all castmates will likely be affected to a certain degree. To canon update your character, you will probably need to let them move through the planned event as naturally as they would have outside of the game. There are no timeskips or shortcuts. As a suggestion, large events that affect a character or the character's world make for great plots and game events if you're open to making a few twists and adjustments.

I want to play a character that someone else dropped. Can I make changes to their setting and CR, or play a different version of that character?
It depends on how extensively that character was played, and what events took place in the character's world already. Ideally, we don't want to retcon anything, especially if it affected other characters and players. If nothing took place in the character's home world setting, we may allow some changes. CR is another matter, however. Ordinarily we want to keep this intact, but exceptions can be made if either A) There's a way to make those changes happen in a believable IC way, or B) The previous character was behaving in a wildly OOC manner, in which case a retcon may be acceptable.

How long has the ability to travel been established?
Officially, five years. The discovery was made earlier than that, but the bureaucratic process that formalizes inter-reality relations was set in place five years ago. As such, there are some worlds that have grown accustomed to having visitors pass through. Some have organized vacation agencies or school field trips to take advantage of inter-reality travel.

What about my character's world, how long have they known about this?
Typically, this is decided by the first person to app from a certain canon. If you are the first to apply, and aren't sure whether your world would be part of it or not, then it's generally considered common for older and more popular canons to already be linked, while new and obscure canons are likely to be new to the system. But for the most part, it's up to you.

How does the radio/radio community work?
Once your character joins a faction, they are generally issued a radio at no charge and allowed access to that faction's secure frequency. If your character is unaffiliated, they can buy a radio in Central City. Communications for faction-specific channels are considered unhackable by default, but if everyone involved is okay with a communication being hacked, you're free to do so. A character who belongs to more than one faction may have access to multiple channels.

A yellow sash/scarf won't work for my character. Can I get a substitute?
You can ask a member of the SDDT to design something specifically for your character, but it may take up to two weeks to get it finished depending on what you want done.

I'm playing a villain. Can my character still travel through Central City, or create a faction?
Yes, and yes. As long as the character abides by the rules of Central City (no violence/destruction), there's nothing preventing them from moving through the area. Peacekeepers and other law-enforcement factions are encouraged to carry out arrests outside of Central City, as too many civilians would be endangered as the result of a struggle. There's also the problem of being located in what appears to be a giant cave. Rocks fall, everyone dies. No one wants that.
As for factions, there is no IC regulating overseer regarding faction creation. Many factions choose to place their HQ in Central City because of its policy of strict neutrality, so a villainous faction could very well place their HQ across the street from the Peacekeepers just to be a bunch of dicks. Characters who want to create a subfaction generally need the head faction's approval or permission, however.
allthescience: (Grumpy)
2015-09-09 07:07 pm

Applications

APPLICATION



Copy and paste the following to a comment below. You won't need to link to a post in your own journal, as we're more concerned with how you plan to play than your essay-writing skills.

allthescience: (Frumpy)
2015-09-09 04:22 pm

Roster

PEACEKEEPERS
Name: Captain Bravo
Gender: Male
Source: Buso Renkin
Function: Mission Leader
Quote: "My real name is a secret because...IT'S COOLER THAT WAY!"
Profile: Captain Bravo is one of many Warrior Chiefs in the Alchemy Army, an organization dedicated to destroying homunculi and overseeing the use of kakugane -- hexagon-shaped medallions that empower the user with powerful weapons. Captain Bravo's is called The Silver Skin, taking on the shape of a stylish outfit that makes him completely impervious to harm. As a Warrior Chief, he leads several operations, and oversees the training of young recruits. This includes Tokiko Tsumura and newly-joined Kazuki Mutou, the latter of whom shares disturbingly similar qualities with Bravo. Captain Bravo is easily distinguished by his metal jacket, and even when out of uniform, by his frequent use of the term 'Bravo.' He's been selected to oversee the Peacekeeper operations, not only to uphold the Alchemy Army's two main priorities, but a mysterious THIRD priority as well, that the Alchemy Army doesn't much like to talk about.


SCIENCE & DEVELOPMENT DISPATCH TEAM (SDDT)
Name: Kit Walker
Gender: Female
Source: OC
Function: Chief of Research and Technology
Quote: "It's hardly ever permanent."
Profile: A scientist at heart and by trade, she was the first one to stumble upon the possibility of inter-reality travel. Hailing from a peaceful world, she and her team were responsible for developing the technology to open the doors between worlds to explore new possibilities for science and health. Kit is brilliant, but disconnected from the rest of the people coming and going from Central City. The streaks in her hair are a result of an early exploration attempt that didn't go quite according to plan. As far as the affairs of other worlds go, Kit prefers to stay neutral and not get involved, as her primary drive is to improve the technology they're using and learn how to better connect differing realities.
allthescience: (Bustin Makes Me Feel Good)
2015-09-09 12:38 pm

Locations

LOCATIONS



Central City





An enormous city of steel structures and gleaming floors. One would be hard-pressed to call this place beautiful, but as far as functionality goes, it does what it was meant to do. There is no sky; it appears to be located in an enormous cavern of dark stone, illuminated by a large flood light fixed to the ceiling meant to simulate the light of the sun. It dims to a moonlight setting at 8:00 p.m. sharp, and gradually grows back to brightness between 6:00 a.m. and 7:00 a.m. The streets are spotted with lamps, and in the deeper parts of the cave, one can see lumiscent ores that radiate a soft yellow glow.

The main spread of the city lies in the center, where most people gather to trade, live, and rest. Here one can find restaurants, small shops, a branch of the Peacekeeper Headquarters, a job board, and several sturdy (if starkly decorated) apartment buildings. It costs nothing to stay here, whether the lodging is temporary or permanent. There's a currency exchange stall where travelers can trade in their cash for the preferred currency of other worlds. Someone seems to have tried to add a little greenery and life to the area, as there are flower planters and hangers here and there. But further investigation reveals that the plants are plastic, and the flowers are silk.

Finally, to the north is the biggest building, where the ambassadors from different worlds meet, form treaties, and set up trade routes. As more and more worlds become aligned, the busier this location becomes. There are four floors to this enormous place, which is fitted with several conference rooms designed to accommodate even large-sized ambassadors. Those who are still too large can either send a proxy with a recording device to transmit messages to and from the ambassador, or they can see Kit Walker in the tech department about being temporarily shrunken. ...It's usually temporary.

In order to travel to and from other worlds and realities, there are rail cars extending over the vast ravines separating the main "island" from the others. Instead of swinging doors, there are large circular pads for one or several people to stand on, with a terminal to type in your destination. After entering your destination, a picture of the world will appear (or several) with the words 'CONFIRM?' to let you touch whichever picture best matches your intended location. After selecting the picture, teleportation takes place in exactly ten seconds. Unless you're wearing your scarf, you will not be able to transfer yourself to any other reality.

Troublemakers, be warned. Any acts of violence will immediately bring out the automated security force: floating machines that will shoot at you with lasers. A first offense will receive the stun setting, but if this becomes habit, the attacks will be far harsher, possibly even lethal. There is zero tolerance for murder and mayhem in Central; it is neutral ground, and all who enter here are expected to respect it as such.
allthescience: (Default)
2015-09-09 12:57 am

Reality Roads Write-Up

There was a red door. Maybe you knew what to watch for, and entered with full knowledge of where it would lead. Maybe it was curiosity. Opening it doesn't lead to a closet, or a room. Rather, there's a long hallway, brightly lit with blue-white fluorescent lights. There's nothing to the left, nothing to the right. After walking nearly a hundred yards, the corridor ends at last at a large, circular metal hatch. Next to it is a brass plate with the words 'Tech Room' etched in bold, bright letters. Turn the lock, open the hatch, and step through.

The room is enormous with a domed ceiling, filled with long steel tables, large humming machines, books, haphazard stacks of papers...

...And a tiny woman, scarcely five feet tall. Her dark hair is pulled up into a messy ponytail, streaked with pink and white from temple to tip. She blinks at you owlishly, peeks past you as if to make sure you came from the front door, then nods knowingly.

"So you found it, did you? Congratulations!" She beams at you, offering an enthusiastic thumb's up. "What brings you here? Did you...know about this beforehand, or was it a happy accident?" Her head tilts as you answer her, and she jots down a couple of notes.

[[What are you writing?]]

"This?" Her brows rise, and her head tips toward the notebook. "Statistics. It's nothing." She waves her hand, wheeling around in her chair before standing to her feet. "Kit Walker. Nice to meet you. Now let me see, we should have one that fits you..."

[[One what?]]

"Travel sash," she answers absently, inspecting the shelf. Finally she nods, and points at a long strip of bright yellow cloth. It has an odd shimmer to it, like dancing silver worked into the threads. "Go ahead, take it. We made plenty."

[[We?]]

"Well, yeah. You think I made all this on my own? That's flattering," she snickers. "You'll see the rest soon enough. Here, let me explain the sash. One thing at a time. Go ahead and tie it on."

[[Why should I trust you?]]

Kit stares at you blankly. "Well, if you don't want it, give it back. It's not like your door is locked. You came to learn, right? To travel? Yeah?"

[[...Yeah.]]

She claps her hands together. "Good. Great! You're going to love this. Now go ahead and put it on."

[[Where?]]

"Doesn't matter, as long as it's on your person. As long as you've got it on, you can find the doors. The red doors. Red doors lead to the center of reality, and from there, you can go wherever you need to go."

[[How do I find the red doors?]]

"Find any door, hinged board...basically anything that opens. Tap it three times, it'll turn red. If you close it, the red fades. Pretty simple, right?" She taps her finger against the open hatch as if to demonstrate, but it stays the same color. It doesn't seem like she's currently wearing one of the scarves. "Give it a try. Close the door, then tap on it."

[[Why don't you close the door?]]

"Because I'm a hologram."

[[...What.]]

"You know, just a projection of light? I can't really affect anything here. Not physically, anyway. We had one too many jerks try to take a swing at me, or destroy the equipment, so we can't really take chances. But we can educate you, since you came all this way. Got your scarf on?"

[[Sure.]]

"Give it a try."

Reluctantly you close the door, sooner or later. It swings easily. Sure enough, tap three times, and on the final tap a bloom of scarlet color spreads from your last point of contact, painting the whole door red.

"Hey, there you go, you did it! I said it was easy, didn't I?" Kit applauds you, whether you thank her or curse her. Both provoke the same happy reaction. "That'll take you to Central City. You can find a place to live, if you feel like crashing there for a while. There are some decent restaurants. I'm afraid it's not very scenic, though," she adds, rubbing her nose. "Unless you like metal and wires, I guess? I mean, if that's your thing, you'll love Central. It's more of a rest stop, though. In Central you can access the coordinates to the rest of the universe. Visit some planets, visit your own planet... There's plenty out there to keep you busy."

[[Who runs Central City?]]

"'Runs' it? There's no political power, if that's what you mean. There's a peacekeeping initiative programmed, so if people attempt violence, robots come out and shoot them with lasers. Don't start anything in Central. If you want to fight, take it to another dimension. Got it?"

[[I guess so.]]

Kit nods, satisfied. "It's neutral ground. If you're looking to sign up with one of the factions, you'll find their offices near the town square. The peacekeeping force is popular. We often send them out on missions to aid worlds and lands in need, should those areas be threatened by an outside force."

[[What about an inside force?]]

"We try not to get involved with that. However, on rare occasions, if a peacekeeper's home is threatened, they might take matters into their own hands with a few allies. Politics are tricky business, so ultimately it's up to the peacekeeper heads to decide what's allowed and what isn't."

[[You said 'factions,' like there's more than just the peacekeepers. Is that right?]]

"Veeeery astute," she wags her finger in a complimentary fashion. "There's also an exploration and discovery division, meant to set out and record data about the different realities and the effects of the scarves. We're scientists, not fighters, so we're not really involved in peacekeeper affairs. Or, at least, we try not to be."

[[And that's the faction you belong to?]]

"I run it, more or less." She shrugs. "It's not as formal as you might think. There's also a vacation agency that offers tours and maps to some of the more peaceful and pleasant worlds out there."

[[Any other factions?]]

"See for yourself," she smiles, gesturing at the door. "You probably won't find any stalls openly advertising for criminal activities where the peacekeepers can see it, but who knows? We've had a few that weren't real bright."

[[Guess I'll be off then.]]

"Wait one second. There's just...one teensy little issue you might run into, traveling between worlds."

[[This oughta be good.]]

Kit carries on, whether you resorted to sarcasm or not. "The scarves make travel possible by aligning the rules of your reality with the rules of your destination's reality. Sometimes the synchronization is perfect, and nothing changes. Other times..." She sucks in a breath through her teeth. "Well, you might end up conforming to that reality's rules. Physically. ...Most of the time. It's rare to conform emotionally and mentally, but not impossible."

[[Excuse me?]]

"I'm just giving you fair warning so you're prepared for the possibility!" she holds up her hands defensively. "Say, for example, you go to a world where all the inhabitants are talking frogs. If the synch is off, you'll step through that door, and turn into a talking frog for the duration of your stay. Head back to Central and you'll be sorted out, it's hardly ever permanent."

[[That's not comforting.]]

"We're still working out the kinks. Lining up billions of realities isn't exactly easy, and we're improving all the time. Of course, if you want to blend in with the world you're visiting, that's easy. Give one of the scarf corners a sharp twist, and you'll conform easily enough. It does have advantages, especially for surveying purposes."

[[And if something happens to my scarf, and I get trapped on a world? What then?]]

"Er...I don't know what to tell you. Find your scarf, I suppose, or wait for someone to retrieve you. It's always good to travel with a partner, or at least tell someone where you're headed so we know where to look if you get lost. But if worse comes to worst? The red doors still pop up, but you aren't going to be able to calculate when or where. Just keep your eyes open."

[[I should go.]]

"Good luck out there!" One more thumb's up, then Kit's hologram wanders back into the projection of her laboratory.
allthescience: (Fanatical Glee)
2015-02-08 02:03 am

Kit Walker - Ghostbuster

Stats

Name: Katherine (Kit) Walker
Age: 30
Birthday: January 14
Height: 5'0"
Physical Description: Kit's a tiny lightweight, with thin limbs and quick little fingers. She walks with a bounce in her step and a swing in her ponytail. Her hair is brown, and goes to her shoulderblades if she leaves it down...which is almost never, since she likes having her hair out of her face when she works. Her eyes are big and blue, usually sparkling and alert even when she's dead on her feet. She's always grinning and can rarely stand still, so expect her to be tinkering with this or that if she doesn't have anything else to occupy her hands. Kit dresses in loose and comfortable clothes, and doesn't seem to care about her physical appearance. Her hairstyle is somewhat sloppy, and she doesn't care about make-up. Most of her clothing is 1-4 sizes too big for her, save for her tennis shoes.
Profession/Role: Ghostbuster/Science Fanatic
Talents:
  ♥ Intellectual Talent: Science. She loves all things science, even paranormal studies.
  ♥ Technical Talent: Mechanical Engineering. Kit has a knack with pulling things apart and putting them back together, sometimes better. She's created a few devices herself, but nothing big. Kit is usually the one who fixes or modifies the basic ghostbusting equipment.
  ♥ Physical Talent: Running. She might not have much physical strength or sports talent, but she can run fast and far.
  ♥ Interpersonal Talent: Orating. Kit's good at explaining things, in scientific and simple terms. She can deliver lectures and speeches with no fear of the size of the audience.
Failings:
  ♥ Intellectual Failing: Economics. Kit isn't great with money, or investment. She can't appraise items at fair value, and is likely to sell things for far less than they're worth.
  ♥ Technical Failing: Art. Kit's more interested in things working than looking nice. She fails to grasp aesthetic values. If she did put on her own makeup, she'd probably look like Tammy Baker.
  ♥ Physical Failing: Strength. Kit's a weakling, and had to modify her proton pack to be lighter -- both in weight, and from getting blasted off her feet when she fires.
  ♥ Interpersonal Failing: Naive. Kit will believe anything that anyone says, unwilling to discount any tale, no matter how strange. She can't differentiate between an authentic ghost problem and the ravings of a lunatic.

Background

Family: Kit's the youngest of two girls. Both of her parents were prominent scientists in their field -- her father a chemist, her mother an astrophysicist. She and her older sister, Rose, didn't receive toys for Christmas and birthdays, but science equipment instead. And they loved it. Kit never had any pets, save for a dog when she was very young. They taught it commands in Latin. It was just that kind of family. As brilliant as Kit is, her sister is more socially savvy, and thus, far more successful in applying her talents. Kit looks up to her, and thinks Rose can do no wrong.
Education: Kit was a straight A student. She easily aced her classes, particularly science and history. She loved to learn, and took any opportunity to pick up extra classes. She graduated high school and college with honors, and got along well with her professors. Because of her fascination with the history of the Ghostbusters when she was young, she eagerly enrolled in Professor Spengler's courses to learn as much as she could about the supernatural.
History: Lorenzo is Kit's best friend. She thinks he's hilarious, and has ever since the third grade. When he wanted to pull up his grades, he turned to her for study sessions and tutoring. She didn't really need to do much; he had the brains, he just needed the drive. Because she was so driven by her passion for learning, she missed out on a lot of social education and opportunities. Most of what she knows, she picked up from Lorenzo and her sister. As much as she respects the sciences, she still has an adventurous spirit, and played Ghostbusters when she was a kid. These were some of her happiest childhood memories, and what kicked off her interest in ghostbusting. After college, she had a difficult time finding a job. She was either overqualified, or unable to pass the interview process.
Goals: Kit wants to continue to learn as much as she can, and wants to be one of the leading experts in the field of parapsychology since it has so few individuals exploring the area. If she could afford it, she'd love to travel the world and gather information about spirits and spooks in different cultural regions.

Personality

Likes: Science, adventure, donuts, coffee, dogs, exploration, hot showers, tinkering, snow, her family, comedy
Dislikes: Sleeping, bubble baths, really long fiction novels, sports, fishing, video games
Strengths: She has a great love of knowledge and has an excellent talent for memorizing and regurgitating information, and then forgetting what doesn't seem necessary (like drama and modern literature). This means she can watch a movie or read a book and still be surprised by the ending. Though Kit has a difficult time understanding social norms, she genuinely likes people, and her cheerful demeanor ensures she gets along with people in general. She can't grasp the concept of jealousy, and has a relatively high level of self worth and confidence. Setbacks and bad days are just challenges to be overcome, and she doesn't like to give up easily. If she does, she laughs it off and feels secure in knowing that at least she gave it her best shot. She's smart, caring, and enthusiastic about all she tries to do.
Weaknesses: Kit has a difficult time relaxing, or understanding the value of pacing herself. She's often guilty of burning the candle at both ends until she's completely exhausted. She's naive and trusting, overly so, and often has trouble picking up on social cues unless told directly. She has no interest in trying to improve her appearance, and can come across as scruffy and scatterbrained. Her optimism can often turn into idealism, which can lead to trouble when she doesn't plan for worst case scenarios.
Relations: Lorenzo's been her best friend nearly as long as she can remember. She thinks he's hilarious. She's supportive each time he falls in love, even though it never ends well. It's hard for her to see him as anything more than a friend, and her feelings are entirely platonic. He may as well be a brother in that regard.

OOC Notes

Player's Name: Eve
Contact Info: Faetan via Plurk, RainaMoonsinger via AIM, PM okay
OOC Goals: So many adventures. Opportunities to modify or create inventions specific to the situation at hand. A girls' night out. Adopting the ghost of her dead dog.
OOC Preferences: Can't think of anything at the moment! As long as it doesn't go against her nature (i.e. getting jealous, moping around doubting herself), I'm pretty open.
Permissions: Yes, but please check with me first. I don't need much, just a brief overview on what she's going to be doing/saying.